Well, I’ve finished playing through the Hellgate: London Demo a couple times (1 for each allowed class) have some good stuff and bad stuff. But not in that order.
First off, I mean, you can’t read a review of the game without Diablo II being mentioned. And yeah, the people who started Flagship, who made Hellgate, were Diablo II’s main designers. So you kinda knew it was gonna be similar. But seriously, now. Like D2, Hellgate’s characters have multiple skill trees, but they’re displayed all on one page instead of three. You get new skill options every 5 levels instead of every 6. The blademaster (one of the two swordsman “templar” characters) has skills like “Charge,” “Zeal,” “Aura of Thorns,” and the high-level spinning-spell “Whirlwind”. Nice. Your character has a “Stash” kept at the base. You have to “analyze” “unidentified” items before you can use them. There are Accuracy, Strength, Stamina, and Willpower instead of Strength, Dexterity, Vitality, and Magic. And yeah, they all do the same thing. There are special unique versions of monsters with funny names that display in gold print (although I’ll admit a thumbs up for “Sumatran Rat Monkey“). For poop’s sake, there’s even “Wart’s”-Motherfucking-Leg. I’d be surprised if the basic mechanics of Diablo III have this much in common with DII. And, yeah, I appreciate humor in video games (see Portal) but pop culture references are a little too much for me, here. Imagine running into a Britney Spears quote in Diablo II. Wouldn’t work, right? Here either.
However. It was really, really fun to play… and I kinda have to force myself to admit this. There were some graphical glitches (at one point my character was invisible except for weapons until I rebooted the game) but on the whole, flying monsters, explosions, dynamic deaths, and 3 dimensions can do a surprising amount for a tired formula. The “world” was pretty cool, generally. The “dynamic” level building is perhaps even more effective than DII, since that game’s top-down overview made it too easy to compare schematics from above. Left-click left-hand and right-click right-hand is fantastic; when you get two guns or two swords you really don’t wanna go back to one. I enjoyed the Marksman a bit more than the Blademaster; and no-ammo gameplay keeps things moving fast, though being able to see farther ahead of you (instead of the size of your screen) leads to slightly more tactical play. On the other hand, it highlights some AI weaknesses; some creatures are purposely stupid, but at least in Diablo you couldn’t see the smarter creatures waiting for you just out of your range. They do tend to have personalities when they fight you though.
Overall, granting I was only able to play the demo, it looks like a very-very-high quality DII clone. It’s enough to hold one over, but I don’t think it’ll be a “classic” kind of game that will make a mark on its own like Diablo. The single-player was cool, but I have a suspicion multiplayer will be insanely fun. You can… you can just tell. Which would be great if I had many friends who could run it. Sigh.